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Mastering Game Development Timelines: Insights from Josh Sawyer

  • Erik Olsen
  • Jul 31, 2024
  • 100
Mastering Game Development Timelines: Insights from Josh Sawyer

Game development is a complex and often unpredictable process that can lead to necessary delays. Renowned game designer Josh Sawyer, known for his work on titles like Fallout: New Vegas and Pentiment, provides valuable insights into how developers can better manage these timelines. In a discussion on Twitter, Sawyer shared his expertise on recognizing signs that a game isn't ready for release, helping to set more realistic expectations and reduce undue stress on development teams.

According to Sawyer, one of the primary indicators that a game won't meet its scheduled release date is when the data shows a significant gap between the content completion trajectory and the planned release. This means that even aggressive cuts to content might not save enough time. He emphasized that cutting content isn't a free solution; while potentially faster than finishing planned features, it still requires work to integrate these changes seamlessly.

Another key sign is when content such as maps and missions are still in development while essential gameplay features haven't reached the minimum viable product (MVP) stage. Without a firm grasp on how the gameplay functions, designing content around it is impractical. Sawyer highlights the necessity of having primary gameplay features in place before finalizing the ancillary content, ensuring cohesiveness in the game's final form.

Additionally, Sawyer pointed out the importance of having all content pipelines fully operational. Whether dealing with creatures, conversations, or other elements, lacking a complete end-to-end development pipeline makes any predictions about content completion unreliable. This is critical for accurate scheduling and avoiding last-minute crunches to meet unrealistic deadlines.

Sawyer summarized his methodology with three key factors: predictable and reliable content creation, all significant gameplay features at MVP, and fully functional development pipelines. He cautions that despite the experience of knowing these indicators, pressure from executives and misaligned production schedules can still lead to burnout and eroded trust among developers. By being realistic about these elements, the industry can improve timelines and promote a healthier work environment for game creators, ultimately leading to better-quality releases. Adopting these practices can foster a more sustainable and effective approach to game development.

 
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